Web Interface Design Program

Starting October 2025, we're running a six-month intensive program for people who want to understand how digital products actually work. Not the surface stuff—the real decisions that make interfaces either frustrating or delightful.

You'll spend time working on actual interface problems. The messy ones where there's no single right answer. Because that's what the work actually looks like.

We've been teaching this material for three years now, and the approach keeps evolving based on what students tell us works. Small groups, lots of practice, honest feedback.

Students collaborating on interface design projects at workstation

How We Actually Teach This

Most design programs either throw theory at you or make you copy existing patterns. We do something different—and it comes from watching what actually helps people get better.

01

Problem-First Learning

You start with a real interface challenge—maybe a checkout flow that's confusing users or a dashboard nobody understands. Then we give you the tools to solve it. Not the other way around.

02

Weekly Design Critiques

Every Thursday afternoon, we look at student work together. It's not about being nice—it's about understanding why something works or doesn't. You learn to defend your choices and recognize when they're not quite right.

03

Industry Mentorship Sessions

Three times during the program, working designers from Taipei companies come in. They review your projects and share what they're currently struggling with. Turns out professional designers don't have all the answers either.

Learning Alongside Others Who Get It

Here's something nobody tells you about learning design: the conversations between sessions matter just as much as the sessions themselves.

We keep cohorts at twelve people maximum. Small enough that everyone knows each other's projects, large enough for diverse perspectives. You'll work in rotating pairs, give each other feedback, argue about interaction patterns at lunch.

Past students say the peer relationships are what pushed them hardest. When someone in your cohort solves a problem you've been wrestling with, you want to understand how they got there.

And the connections stick around. We've had students collaborate on freelance projects months after finishing. One group still meets monthly to critique each other's work.

Torben Holgersen, product designer

Torben Holgersen

Switched from graphic design background. Now works on fintech products. Says the program taught him to think about flows, not just screens.

Sienna Verhoeven, interface designer

Sienna Verhoeven

Came from a coding bootcamp wanting to understand design better. Ended up redesigning her company's internal tools after finishing the program.

Different Starting Points, Different Paths

We don't promise anyone a specific outcome. But here are some people who went through the program and what happened after.

E-commerce Sector

Mid-sized retail company

Needed better product page experiences

From Customer Service to Interface Design

Jasper spent two years handling customer complaints about a clothing website. He kept noticing the same confusion points—size guides nobody could find, confusing return policies, checkout errors.

After the program, he proposed a redesign of their product pages to his manager. They let him prototype it. The new design reduced support tickets by about a third. Now he splits time between support and working with their design team.

Healthcare Software Needs Better Interfaces Too

Catalina works for a company making appointment scheduling software for clinics. The interface was built by engineers who understood databases really well but not much about how receptionists actually work.

She joined our program to learn enough to communicate with their design team. Ended up doing more than that—she mapped out the entire user flow and identified six places where the interface made people's jobs harder. Her company brought in a designer to work with her on improvements.

Healthcare Tech

Medical scheduling platform

Complex workflows, stressed users

Education Technology

Online learning platform

Students and teachers both struggling

Making Learning Platforms Actually Learnable

Rune taught high school math and hated the learning management system his school used. Teachers couldn't figure out how to upload materials. Students got lost trying to submit assignments.

Our program gave him the vocabulary to articulate what was wrong and skills to sketch better alternatives. He's not a full-time designer—he's still teaching—but he consults with edtech companies now, helping them understand what teachers and students actually need.

Program Investment

Two options depending on whether you want to join remotely or come to our Kaohsiung space. Both include the same curriculum and access to all sessions.

Remote Option

Online Participation

NT$68,000
Six-month program, October 2025 - March 2026
  • Live virtual sessions twice weekly
  • Access to all recorded lectures and materials
  • Weekly design critique participation
  • Peer collaboration through online workspace
  • Three mentor review sessions
  • Portfolio development support
Get Program Details
In-Person Option

Kaohsiung Studio Access

NT$85,000
Six-month program, October 2025 - March 2026
  • Everything in remote option plus:
  • Access to our Gushan District studio space
  • In-person collaboration sessions
  • Local design community meetups
  • Extended mentor access during studio hours
  • Better coffee than you can make at home
Reserve Your Spot

Applications open June 2025. We review them on a rolling basis and notify within two weeks. Program starts October 6, 2025 with an orientation session. Questions about whether this is right for you? Contact us at contact@fladriv.com or call +886426866138.